Thursday, October 10, 2013

MOJO: Micro console based on Android


The idea of ​​using Android as the basis for a game console is not new. In fact, there are already several outstanding projects, or about to debut, which depend on Google's mobile operating system. The latter is MOJO, developed by people from Mad Catz.

Having wiped out Kickstarter, the OUYA still trying to eliminate its sharp edges with updates, and probably need much more than that. The GameStick hit the market between 29 and 30 October, unless you have other additional delay. And then there's the Nvidia Shield, attractive for many reasons, but a little difficult to digest with its price of $300. Now is the turn of MOJO, a new Android-based micro console, developed by Mad Catz.

The idea of ​​using Android as the basis for a game console is not new. To tell the truth, what do you offer this system to differentiate themselves ? First, it is presented as an open platform , meaning that you can install games to Android from any store. The console brings support for Google Play and Nvidia TegraZone , but if you want to purchase games on the Amazon store or other store that offers the APK , you can do . It also has dedicated Blutetooth control , the CTRL , which can be connected to any other mobile device . And about the specifics , MOJO console is almost a version for the living room of the Shield Nvidia : Tegra SoC from 4 to 1.8 GHz , 2 GB RAM, 16 GB of internal storage, WIFi n , Ethernet port , output headphones and HDMI , microSD slot , and two USB ports ( 2.0 and 3.0) . The Android version is 4.2.2 Jelly Bean preinstalled .

Unfortunately , there is only one reason for MOJO bite the dust , and is the price. The official site has announced its presales to $ 250 . That's more than 60 percent of a PlayStation 4 , and is only $ 50 a Nvidia Shield , which promises exactly the same, plus a relatively robust streaming experience , and portability. The dedicated control looks pretty good , and the idea of ​​loading games from any store (or manually ) has its appeal ... but no longer an Android console that needs to be slightly cheaper to compete. The first units will go into service on December 10 .
The company states that have created MOJO to provide a system accessible to everyone where they could download all kinds of games, whether paid or free, and at the same time could be shared within a community. To make the system much more popular, aim to adapt the most popular Android games in command that comes with the console.

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